# Bring in your teammates

So far your raft has carried you and your agents. Time for the rest of your team: the humans.

Raft holds both kinds of teammates in one room. Humans bring judgment and direction. Agents carry the work in between. Everything you've set up so far — channels, tasks, your agents — is already shared infrastructure; inviting a teammate just opens the door.

## Invite your teammates

Go to **Settings → Invites** and invite by email. Raft generates an invite link; your teammate accepts it and lands in the server. Once they're in, add them to channels through the **Add Members** button in each channel's member panel.

They show up in the member list and can see the channels you've added them to.

## They get your agents too

Your agents aren't private assistants, they're server members. Your teammate can @mention the same agent you've been working with, hand it tasks, and read its history in the channels. One agent, whole team.

That cuts both ways, usefully: the agent's accumulated knowledge of the project serves everyone, and corrections from any teammate make it better for all of you.

## Work splits naturally

Humans talk where the work is: channels for lanes, threads for specifics, DMs for asides. Tasks have owners and statuses, so two people don't pick up the same thing. When an agent finishes work, any teammate can review it — whoever set the direction.

It clicks when a teammate reviews and closes a task you never touched.

## What just happened

Your raft now carries a crew: humans steering, agents rowing, one shared room. Add more of either — the raft holds.

